Stephen Curry is both revolutionizing the game and wowing basketball fans everywhere. Every 3-pointer the “baby-faced assassin” has made this season will be shown on ESPN’s NBA Countdown during tonight’s episode (7 p.m. ET).
All 361 of Curry’s 3-pointers (to date) will be shown in succession, in segments broken down by month, with special graphics and analysis from various ESPN NBA commentators.
In order to compile such a comprehensive package, a team of associate producers including Jesse Arendt, Terrell Bouza, Chris Kopas, Brandon Lowe and Rachel Sampson were tasked with assembling all of Curry’s conversions.
Lowe shares with Front Row just what is was like getting these highlights ready for tonight.
Please explain the process of cutting and compiling these highlights.
Coordinating producer Amina Hussein and producer Lisa James did a phenomenal job at laying out the plan for this show. They assigned each of us specific months to compile. From there, we reached out to NBA Entertainment to obtain clean video of every 3-pointer Steph had hit thus far. Then, it was a process of confirming with our research team and cross-referencing box scores for the 3-point totals per game. From there, we started cutting the highlights. For some months there were extra steps such as gathering sound from broadcasters and announcers on Steph and his historic season or sound from Warriors players themselves.
What type of time commitment was needed for this project?
It could vary by day. It could be anywhere from three-to-four hours each day. We all pitched in to help gather sound since there was so much material to deal with going back to October. Outside of collaborating with the sound gathering, we pretty much handled our months on our own. If I had to make a rough estimate, I would say it took 20-plus hours for each individual piece, so around 100 hours total between all of us.
What was the most tedious thing you had to deal with in the process?
The sheer volume of 3-pointers alone was a bit overwhelming, after a while they all start to look the same, so the process of confirming that you have each unique three from every game without duplicating any of them was tedious.